參考:https://docs.unity3d.com/ScriptReference/TrailRenderer-minVertexDistance.html
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public float width = 1.0f;
public bool useCurve = true;
private TrailRenderer tr;
void Start()
{
tr = GetComponent<TrailRenderer>();
tr.material = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
AnimationCurve curve = new AnimationCurve();
if (useCurve)
{
curve.AddKey(0.0f, 0.0f);
curve.AddKey(1.0f, 1.0f);
}
else
{
curve.AddKey(0.0f, 1.0f);
curve.AddKey(1.0f, 1.0f);
}
tr.widthCurve = curve;
tr.widthMultiplier = width;
tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f);
}
void OnGUI()
{
GUI.Label(new Rect(25, 20, 200, 30), "Width");
width = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), width, 0.1f, 1.0f);
useCurve = GUI.Toggle(new Rect(25, 65, 200, 30), useCurve, "Use Curve");
}
}
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